Showing results for "Play" in History & Culture
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Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- By: Pete Etchells
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
- Unabridged
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When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
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Outstanding book spoiled by the narrator
- By Catherine on 22-06-19
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Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
- Release date: 11-06-19
- Language: English
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Regular price: £21.99 or 1 Credit
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Wonderland
- How Play Made the Modern World
- By: Steven Johnson
- Narrated by: George Newbern
- Length: 8 hrs and 43 mins
- Unabridged
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What connects Paleolithic bone flutes to the invention of computer software? Or the Murex sea snail to the death of the great American city? How does the bag of crisps you hold in your hand help tell the story of humanity itself? In his brilliant new work on the history of innovation, international best-seller Steven Johnson argues that the pursuit of novelty and wonder has always been a powerful driver of world-shaping technological change.
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Wonderland
- How Play Made the Modern World
- Narrated by: George Newbern
- Length: 8 hrs and 43 mins
- Release date: 09-02-17
- Language: English
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Regular price: £10.99 or 1 Credit
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Push Play
- Gaming for a Better World
- By: Songyee Yoon
- Narrated by: Kymberli Colbourne
- Length: 3 hrs and 35 mins
- Unabridged
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In Push Play: Gaming for a Better World, Dr. Songyee Yoon describes how gaming can help us craft a better world together. Through stories from her career in the gaming industry, she outlines how innovations in gaming push industries forward and create a more equitable world for all.
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Push Play
- Gaming for a Better World
- Narrated by: Kymberli Colbourne
- Length: 3 hrs and 35 mins
- Release date: 23-04-24
- Language: English
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Regular price: £11.99 or 1 Credit
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Virtual Natives
- How a New Generation is Revolutionizing the Future of Work, Play, and Culture
- By: Catherine D. Henry, Leslie Shannon
- Narrated by: Leanne Woodward
- Length: 7 hrs and 36 mins
- Unabridged
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We're living through what is arguably one of the most exciting, confusing, and powerful social moments in the history of humanity, the shift from the Digital Age to the Virtual Age. This shift is being driven by technology, and the people who are leading it are the ones who know it best: the Virtual Natives. This book will introduce you to the Virtual Native cohort and mindset, decipher their socio-cultural and economic experiences, and unpack their expectations of companies looking to engage, market, or employ them.
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Virtual Natives
- How a New Generation is Revolutionizing the Future of Work, Play, and Culture
- Narrated by: Leanne Woodward
- Length: 7 hrs and 36 mins
- Release date: 30-01-24
- Language: English
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Regular price: £12.99 or 1 Credit
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War Play
- Video Games and the Future of Armed Conflict
- By: Corey Mead
- Narrated by: Pat Young
- Length: 6 hrs and 55 mins
- Unabridged
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How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer “missions” that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing.
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Regular price: £14.99 or 1 Credit
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Falter
- Has the Human Game Begun to Play Itself Out?
- By: Bill McKibben
- Narrated by: Oliver Wyman, Bill McKibben - foreword
- Length: 10 hrs and 31 mins
- Unabridged
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Bill McKibben’s groundbreaking book The End of Nature - issued in dozens of languages and long regarded as a classic - was the first book to alert us to global warming. But the danger is broader than that: Even as climate change shrinks the space where our civilization can exist, new technologies like artificial intelligence and robotics threaten to bleach away the variety of human experience. Falter tells the story of these converging trends and of the ideological fervor that keeps us from bringing them under control.
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Bill Wyman would have been better
- By Anonymous User on 24-05-19
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Falter
- Has the Human Game Begun to Play Itself Out?
- Narrated by: Oliver Wyman, Bill McKibben - foreword
- Length: 10 hrs and 31 mins
- Release date: 16-04-19
- Language: English
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