• How to Make a Game When You SUCK at Art
    Oct 18 2024

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    In this episode of The Indie Game Development Podcast, I get real about something that’s been on my mind as a game developer: I suck at art. Like, really suck.

    The point of this episode is to talk about making games when you’re not great at art right NOW without spending years learning and honing your art skills.

    The big takeaway? You don’t need to be an art expert to make a great game!

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    18 mins
  • Make constant progress in your game using THIS method
    Oct 4 2024

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    Game development can incredibly hard due to the need to master various technical and creative skills, alongside the demands of marketing and handling feedback.

    Balancing these tasks with personal responsibilities can lead to stress, burnout, and self-doubt.

    In this episode, we talk about how to succeed by prioritizing self-care and recognizing signs of burnout, tackling the most stressful tasks first to maintain productivity, and strike a balance between discipline and flexibility.

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    21 mins
  • How to Make a Game Players Actually CARE About
    Sep 18 2024

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    Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

    In this episode of The Indie Game Development Podcast, I dive into one of the toughest questions in game development: "Why should players care about your game?"

    With so many games flooding the market, it’s crucial to make yours stand out, and figuring out why players should invest their time and money is the key.

    As developers, we often get lost in what we think is cool, instead of focusing on what will resonate with players. I also introduce a tool called the Customer Value Proposition (CVP) to help you break down your game's unique appeal and market it effectively.

    Marketing isn't something to dread—it's about communicating why your game deserves attention.

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    17 mins
  • Game Designers are LYING to you: Here's How
    Sep 4 2024

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    In this episode of The Indie Game Development Podcast, we delve into the nuanced role of an indie game designer, exploring the delicate balance between challenge and reward that keeps players engaged and satisfied.

    You'll uncover the fascinating secrets behind popular game mechanics, like the 'coyote time' and dynamic difficulty adjustments, designed to subtly enhance the player's experience without their awareness.

    Through examples from games like Devil May Cry, Half-Life, and Pac-Man, we'll show how these hidden techniques create a fair, responsive, and emotionally resonant gameplay.

    Whether it's manipulating enemy behavior or tweaking player advantages, these clever tricks might just be the key to overcoming your next design challenge.

    Links Discussed in this episode:

    Our 2D Platformer Controller Tutorial: https://youtu.be/zHSWG05byEc

    Twitter Post:https://x.com/gaohmee/status/903510060197744640?lang=en

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    14 mins
  • How do Game Designers Make their Games FUN?
    Aug 21 2024

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    In this episode of The Indie Game Development Podcast, we'll explore the crucial task of ensuring your game is fun, despite the challenges of subjectivity and diminishing excitement over time.

    We'll tackle the question of how to design a fun game by delving into the concept of 'wish fulfillment' and examining the MDA framework, which breaks down fun into eight categories.

    Check out this episode for insights into designing a game that's engaging and enjoyable for players.

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    17 mins
  • Listen to This if You Feel Like You HATE Your Game
    Aug 7 2024

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    Check us out on Youtube: https://www.youtube.com/@sasquatchbgames

    If you've been plugging away at your game for a while now and you feel like it sucks or you can't even tell if it's fun anymore, you're not alone.

    Trust me, it happens to the all of us, and it’s a crucial stage where many people feel like giving up. Even big names like Eric Barone, creator of Stardew Valley went through similar feelings.

    The reality is, when you're too close to something, you lose perspective. You might feel overly critical or worry that your game is just a mess under the hood, even if players would actually enjoy it.

    In this episode, we discuss how you can power through and not only finish your game but find the joy in creating it again.

    Remember, game development is a roller coaster, and the good feelings will come back. These negative feelings are temporary and there are many ways to get past them.

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    14 mins
  • What it's Like Making Money with Indie Game Dev
    Jul 24 2024

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    In this episode of The Indie Game Development Podcast, I share my journey of transitioning from a traditional 9-5 job to running an indie game studio full-time with my wife.

    We'll discuss the challenges and joys of entrepreneurship, highlighting the financial instability and time management struggles that come with it.

    I share the reality of working on our game, "Samurado," amidst other responsibilities, and offer advice for aspiring indie developers on navigating the complexities of running a studio.

    Despite the hardships, my passion for the work and the satisfaction it brings continues to renew my commitment to this dream.

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    20 mins
  • How Video Games are Actually Made
    Jul 10 2024

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    In this episode, of the Indie Game Development Podcast, we’ll be demystifying the game development process so you can understand how video games are created.

    We'll explore game engines like Unity, Unreal, and Godot, which are essential for game development. I'll cover the creation of assets, whether 2D sprites or 3D models, and how they are animated and integrated into the game engine.

    We'll also discuss coding, which drives game functionality, and the use of shaders and particles to enhance visuals.

    Despite the steep learning curve, game development is an incredibly rewarding art form.

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    21 mins