• Ed Boon Gets into the Nitty-Gritty Metal
    Oct 24 2024

    Welcome to the Season Two finale episode! And it's a Monster!!!! (Never fear, we will be back in a couple of weeks with some special episodes to bridge the gap to Season Three!)

    This week's guest is Ed Boon, co-creator of Mortal Kombat and Injustice and Chief Creative Officer of Mortal Kombat and NetherRealm Studios! Starting in the world of pinball, he moved onto arcade games at the legendary Midway Games and is still making blockbusters. We discuss his World Record entry in the book of Guinness, the cultural impact of MK and the key question he asks at the start of every project, this week!

    Highlights!

    1. 06:15 – 06:53
      Alex introduces Ed Boon as the longest-serving video game voice actor and co-creator of Mortal Kombat, discussing his legacy in the gaming world.
    2. 08:55 – 10:01
      Aaron shares a story about a rumor regarding Mortal Kombat being chosen over Judge Dredd for arcade cabinet production. Ed clarifies the details and dispels the myth.
    3. 11:00 – 11:41
      Ed Boon reflects on the early days of making games, the small team behind Mortal Kombat, and the excitement of seeing it come together.
    4. 14:41 – 15:29
      Ed discusses Mortal Kombat's early impact on the gaming industry and the role of digitized characters, mentioning how it was one of the first games to popularize the technology in arcades.
    5. 25:31 – 26:39
      Ed describes the transition from Williams Electronics to Midway and later NetherRealm Studios, reflecting on the various "chapters" of his career in video game development.
    6. 28:33 – 29:42
      Ed talks about the support Warner Brothers gave to Mortal Kombat 9, including extending the development timeline, which allowed it to become one of the biggest-selling games in the franchise.
    7. 39:34 – 41:40
      Ed explains how the home version of Mortal Kombat and other controversial games like Doom and Night Trap drew attention, eventually leading to the creation of the ESRB ratings system.
    8. 45:05 – 46:00
      Ed shares a memorable moment seeing 17 Mortal Kombat 2 arcade machines lined up at the MGM Grand in Las Vegas, which made him realize the game's massive popularity.
    9. 47:39 – 47:54
      Ed recounts how he became a member of the Screen Actors Guild to voice Scorpion’s famous line, "Get over here!" for the Mortal Kombat movie, still receiving royalty checks to this day.
    10. 48:18 – 49:33
      Ed describes the approach to developing new Mortal Kombat games, focusing on how to add new features and experiences to keep each version fresh for players.
    11. 01:01:32 – 01:03:37
      Ed praises the successes of other Warner Bros. studios like Rocksteady with Arkham and Avalanche with Hogwarts Legacy, reflecting on the camaraderie and collaboration within the Warner gaming family.
    12. 01:05:46 – 01:06:56
      Ed describes his visit to the set of the Mortal Kombat movie, sharing the surreal experience of seeing characters like Goro come to life in live action.

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com
    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com
    Featuring the music track Liberation by 505

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    1 hr and 11 mins
  • From Pong to Deconstructor: Mishka Katkoff’s Global Gaming Journey
    Oct 17 2024

    Ok, we know this episode should be called Something Fun on the Toilet with MK, but we're chose to keep it classy. Our guest this week is Michail Katkoff, a veteran of Zynga, Supercell, and Rovio, partner in Play Ventures, and founder of Deconstructor of Fun. In all of these different roles he's developed a unique understanding of our industry from different perspectives. We discuss product management, insane mobile profits and the ecosystem necessary to support game studios.

    00:00 – Introduction: Alex and Aaron introduce Mishka, highlighting his diverse roles in the gaming industry.
    02:00 – First Steps: Mishka talks about his first role in the industry at Digital Chocolate and his encounters with Trip Hawkins.
    05:45 – Cultural Differences in Gaming: Mishka reflects on the differences between the Finnish and Californian working cultures.
    08:30 – Early Influences: Growing up in the Soviet Union, Mishka shares how Pong and Sega sparked his passion for gaming.
    10:50 – From Business to Games: Mishka recounts how he left the corporate world to pursue his dream in the gaming industry.
    14:00 – Product Management Explained: Mishka breaks down the role of a Product Manager in gaming and how he helped shape game monetization.
    16:30 – Crazy Discoveries in Player Data: Mishka reveals insights from analyzing player behavior and the surprising findings about in-game sales.
    22:00 – Ethics in Monetization: A candid conversation about the moral questions surrounding microtransactions and the 'whale' phenomenon.
    29:00 – Building the Finnish Gaming Scene: Mishka explains how Nokia and the Finnish education system helped create a gaming ecosystem.
    36:00 – Challenges for Indie Developers: Discussion on the current challenges small studios face in breaking into the mobile gaming market.
    40:30 – Favorite Games: Mishka shares his love for grand strategy and historical games, and his mobile game preferences.
    45:00 – Deconstructor of Fun: How Mishka started Deconstructor of Fun and grew it into a leading platform for industry insights.
    50:00 – Launching a Studio: Mishka talks about starting a game studio and its eventual acquisition by Sony.

    This episode is perfect for anyone interested in the gaming industry, product management, or how mobile gaming has evolved over the years!

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com
    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com
    Featuring the music track Liberation by 505

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    1 hr and 12 mins
  • Things Blow Up with Mike Pondsmith
    Oct 10 2024

    In this episode of The Fourth Curtain, legendary game designer Mike Pondsmith joins hosts Alex and Aaron for an in-depth conversation about his expansive career, from creating the tabletop RPG Cyberpunk to collaborating with CD Projekt Red on Cyberpunk 2077. Mike discusses his early days in game development, the creation of Night City, and the challenges of translating tabletop concepts into video games. The episode is full of humor, industry insights, and engaging anecdotes, offering listeners a rare look into the mind of a creator who has shaped both pen-and-paper and digital gaming worlds.

    Time-Stamped Highlights

    • [05:00:23] – Introduction of Mike Pondsmith, founder of R. Talsorian Games and creator of Cyberpunk.
    • [05:01:15] – Mike talks about his early work on Crimson Skies, MechCommander, and Blood Wake.
    • [00:02:19] – Discussion on the challenges of developing Crimson Skies and insights into game development at the time.
    • [05:03:57] – Mike shares his surprise at how organized CD Projekt Red was during the development of Witcher 3and Cyberpunk 2077.
    • [09:17:98] – Mike Pondsmith talks about inventing Cyberpunk and how it grew into a genre-defining game.
    • [10:04:69] – The origins of CD Projekt Red’s relationship with Cyberpunk, including a fun anecdote about selling the first copies of Cyberpunk in Poland.
    • [11:49:84] – Mike’s involvement in helping the CD Projekt team stay true to the Cyberpunk universe and why flying cars were initially excluded from Cyberpunk 2077.
    • [12:52:40] – Discussion on the differences between Cyberpunk and Blade Runner and how Night City was built with a unique vision.
    • [14:53:02] – Mike recalls his son’s involvement in game design and how the family has collaborated on creative projects like Shadow Scar.
    • [16:42:91] – The renaissance of tabletop games and the challenges with distribution in the modern market.
    • [22:35:15] – Mike shares a humorous story about playing D&D with a “lady of the night” as a cleric in one of his first tabletop games.
    • [28:50:00] – Mike explains his philosophy on world-building and how Cyberpunk was designed to allow players to fully engage with a violent, dystopian world.
    • [37:05:86] – Mike describes how tabletop game design provides a skeleton framework that translates well into video game development.
    • [49:51:27] – Mike reveals that Night City was inspired by Disneyland, with different areas modeled after distinct thematic zones.
    • [54:49:35] – The story behind designing the corporate logos in Cyberpunk and the longevity of some of his designs, including Arasaka.
    • [62:09:65] – The unexpected naming of R. Talsorian Games and the humorous origin behind the company name.

    This episode provides a fascinating journey through the mind of one of the most influential figures in both tabletop and video games, pa

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com
    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com
    Featuring the music track Liberation by 505

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    1 hr and 28 mins
  • The Business Romance of Mihai Pohontu
    Oct 3 2024

    This week on The Fourth Curtain, we’re joined by Mihai Pohontu, CEO and Chairman of Amber Studio, a distinguished figure in the gaming industry. Mihai, who was recently named Romanian Entrepreneur of the Year, shares his fascinating journey from the upheaval of post-revolution Romania to becoming a leader in global game development. A self-described business romantic, Mihai offers insightful perspectives on the role of capitalism and entrepreneurship in shaping a better society.

    Amber Studio, a valued partner to this podcast, has provided critical development services across the industry, including work on popular titles like Stumble Guys. In this episode, we dive into Mihai’s unique path into gaming through quality assurance, the philosophy behind game testing, and Amber Studio's approach to talent development in emerging markets. We also explore the industry’s challenges and opportunities in training the next generation of game developers and how Amber is actively contributing to this effort. Join us for an in-depth conversation about the future of game development, business philosophy, and the personal experiences that shaped Mihai’s career.

    Timestamped Highlights:

    • [00:01:00] – The Value of Game Testing: Mihai discusses how starting as a tester provides invaluable insights into how software grows and evolves, highlighting the benefits for aspiring game developers.
    • [00:05:00] – Amber Studio and the Global Game Development Ecosystem: Mihai shares the journey of Amber Studio, including its partnership with major studios and contributions to games like Stumble Guys.
    • [00:09:00] – Business Romantic Philosophy: Mihai introduces his idea of "business romanticism," where capitalism is seen as a transformative force for good, beyond shareholder value.
    • [00:12:00] – Bridging the Junior to Senior Talent Gap: Discussion on the challenges of transitioning junior developers to senior roles and the initiatives Amber Studio has implemented to train and support emerging talent in Romania and Mexico.
    • [00:19:00] – Amber Studio's Growth: Mihai details the expansion of Amber Studio into multiple countries, the diversity of platforms they work on, and the unique challenges of managing such a large team across different regions.
    • [00:24:00] – Mihai’s Upbringing in Revolutionary Romania: He reflects on growing up in Bucharest during a time of political and economic upheaval, which shaped his relationship with video games as an escape.
    • [00:32:00] – Early Career at Activision: Mihai recounts his early experiences working as a QA tester for games like Civilization Call to Power and Medieval: Total War at Activision.
    • [00:46:00] – The Formation of EA Romania: Mihai explains how he built EA’s Romanian branch from the ground up, hiring and managing a team that helped transform the European mobile gaming market.
    • [00:51:00] – Challenges in the Current Game Industry: Mihai shares his thoughts on how the industry has treated external development teams during difficult financial times and calls for more ethical business pract

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com
    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com
    Featuring the music track Liberation by 505

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    1 hr and 25 mins
  • Warren Spector Gets the Keys to the Kingdom
    Sep 26 2024

    Our guest Warren Spector is the creative producer behind vastly influential games like Ultima Underworld, System Shock, Deus Ex and many others. Now working on (working title) Argos, he joins us to talk about the birth of the immersive sim, having amazing mentors and ways to start a game, this week!

    The conversation dives deep into Warren's career, discussing his design philosophy around player agency and choice, the history behind some of the most influential immersive sim games, and his experiences working at companies like Origin Systems, Ion Storm, and Disney. Warren shares behind-the-scenes stories about the development of Deus Ex, his transition from tabletop gaming to video games, and his collaborations with industry legends like Doug Church and John Romero. The episode also touches on Warren’s current work with OtherSide Entertainment and his ambitious, upcoming project, Argos.

    Timestamped Highlights:

    • [00:01:00] Warren discusses his design philosophy: player choice and agency.
    • [00:02:30] Alex recalls working with Warren at Junction Point on Epic Mickey.
    • [00:03:50] Aaron shares a humorous story about flubbing an interview with Warren during his early career.
    • [00:10:00] Warren talks about his early work with TSR and Steve Jackson Games in the tabletop space.
    • [00:12:00] Working on System Shock and the role of Looking Glass Studios.
    • [00:18:00] Warren’s transition from tabletop to video games and his early days at Origin Systems.
    • [00:20:00] The creative process behind Deus Ex and Warren’s work with Ion Storm.
    • [00:24:00] Story of how John Romero offered Warren creative freedom at Ion Storm to make Deus Ex.
    • [00:31:00] Warren shares his love for board games and his extensive library of books and car magazines.
    • [00:39:00] Growing up in New York and his passion for film, leading to his career shift.
    • [00:46:00] Warren’s first exposure to Dungeons & Dragons in 1978, which profoundly influenced his game design philosophy.
    • [00:53:00] His critique of games that lack meaningful player choice and why he strives to offer alternative solutions in his games.
    • [01:00:00] A sneak peek into his new project at OtherSide Entertainment, Argos, though much remains under wraps.
    • [01:05:00] Discussion about working with Disney and the creative challenges of designing Epic Mickey.
    • [01:09:00] Alex and Warren reflect on their experiences working within Disney and the corporate dynamics.

    This episode is packed with gems on game design, industry insights, and entertaining stories from one of gaming's most celebrated designers.

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com
    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com
    Featuring the music track Liberation by 505

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    1 hr and 29 mins
  • Ed Fries Races The Beam
    Sep 19 2024

    In this episode of The Fourth Curtain, Alex and Aaron sit down with Ed Fries, a pivotal figure in the gaming industry and former VP at Microsoft, where he helped launch the Xbox. Ed shares stories from his early days at Microsoft, including how he made the leap from working on Office products to heading up the game division. He dives into the creation of the original Xbox, the challenges the team faced, and the infamous "Valentine’s Day Massacre" meeting where Xbox's future hung in the balance.

    Ed also talks about his passion for game development, stretching back to his teenage years programming for Atari, and his ongoing support for indie game developers through his venture fund, 1UP Ventures. Throughout the conversation, Ed’s storytelling shines as he reflects on the impact of the Xbox, Halo, and his own entrepreneurial journey in the gaming world.

    For listeners interested in the deeper technical side of gaming history, we recommend reading Racing the Beam, a book that explores the development of the Atari 2600, the platform that first captured Ed’s imagination as a developer.

    Timestamped Highlights:

    • [00:01:00] – Alex and Aaron introduce Ed Fries and reminisce about the early Xbox days.
    • [00:07:00] – Ed shares his background in game programming for the Atari 800.
    • [00:13:00] – The origin of the first-ever screensaver, developed by Ed at Microsoft.
    • [00:23:00] – Ed's thoughts on the evolving game industry and his passion for supporting indie developers.
    • [00:29:00] – How Ed transitioned from the Office team to leading Microsoft’s game division.
    • [00:34:00] – Behind the scenes of the Xbox’s early development, including the "Valentine’s Day Massacre" meeting with Bill Gates.
    • [00:45:00] – The crucial role Halo played in the success of the Xbox launch.
    • [01:00:00] – Reflections on the challenges Microsoft faced with hardware and pricing during the Xbox’s lifecycle.
    • [01:05:00] – Ed’s post-Microsoft career, including Halo 2600 and the founding of 1UP Ventures.

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com
    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com
    Featuring the music track Liberation by 505

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    1 hr and 34 mins
  • Frank Gibeau's Silver Bullets for Game Development
    Sep 12 2024

    Join Alex Seropian (founder of Bungie) and Aaron Marroquin as they dive into the incredible minds behind the video game industry in The Fourth Curtain. In this episode, they chat with Frank Gibeau, the CEO of Zynga, who takes listeners on a journey through one of the most legendary corporate turnarounds in gaming history. From his early days at EA to leading Zynga through a $12.7 billion acquisition by Take-Two, Frank shares valuable insights into leadership, strategy, and the ever-evolving world of mobile gaming.

    Episode Highlights:

    • [00:00:00] Frank humorously reflects on Zynga’s rough early days, where the company was generating nearly $700 million, but only $12 million in profit. He explains how the team turned things around, transforming it into a mobile gaming powerhouse.
    • [00:01:00] The hosts discuss Zynga’s historic $12.7 billion acquisition by Take-Two Interactive. Frank shares an amusing anecdote about how this deal briefly held the title of the largest video game deal—until Microsoft acquired Activision shortly after.
    • [00:05:00] Frank recounts his journey from EA to Zynga, emphasizing the cultural shift he implemented and the tough leadership decisions needed to improve the company’s operations.
    • [00:12:00] A deep dive into the creative struggles behind iconic games like The Sims and how collaboration with game developers drove EA’s early success.
    • [00:32:00] Frank and Alex reflect on the challenges of navigating a public company’s pressures, making tough calls on game launches, and the importance of putting quality ahead of short-term financial goals.
    • [00:43:00] Frank reveals how he was initially recruited to Zynga and how he used Words With Friends' chat feature to bring in top talent like Bernard Kim.
    • [00:50:00] The episode wraps with Frank discussing Zynga’s strategy of acquiring studios to build “forever franchises,” sharing key lessons learned from EA’s acquisitions and how Zynga avoided those pitfalls.

    This episode is a must-listen for anyone fascinated by the business side of gaming, leadership, and the evolution of mobile games.

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com
    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com
    Featuring the music track Liberation by 505

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    1 hr and 14 mins
  • Jordan Weisman Makes Stuff Up
    Sep 5 2024

    Our guest this week is the legend Jordan Weisman. Creator of BattleTech, Crimson Skies and the world's first alternate reality game, he's now working on Adventure Forge, a platform to help non-engineers make videogames. We talk buying D&D from Gary Gygax, at Gary's house!, the secret to entrepreneurship and creating the "Bungie bubble" this week!

    [00:07:00] Interview Introduction: Jordan Weisman’s Career Highlights
    Alex introduces Jordan Weisman’s career and his influential work in gaming and alternate reality games (ARGs).

    [00:10:00] The Origins of WizKids and Collectible Miniatures
    Jordan talks about founding WizKids and the success of HeroClix.

    [00:15:00] Early Gaming Experiences and Inspiration for Shadowrun
    Jordan discusses how his early exposure to Mesoamerican culture and tabletop games influenced the creation of Shadowrun.

    [00:26:00] Adventure Forge: A Platform for Game Creation
    Jordan introduces Adventure Forge, a platform for user-generated content (UGC) in video games.

    [00:34:00] The Rise of MechWarrior and Working with Activision
    Discussion about the development of MechWarrior 2 and the challenges faced with Activision.

    [00:44:00] Disney, Star Wars, and Interactive Experiences
    Jordan talks about his work on interactive systems for Disney, including the development of a system that allows actors to recognize guests.

    [00:59:00] Alternate Reality Games and Storytelling
    Jordan explains his ideas for alternate reality games (ARGs) and the concept of discovery-based storytelling.

    [01:08:00] The Making of "I Love Bees" and Pitching to Spielberg
    Jordan recounts how the ARG I Love Bees came to life and his meetings with Steven Spielberg and Kathleen Kennedy.

    Jordan's kickstarter campaign - check it out! https://www.kickstarter.com/projects/jordanweisman/sea-of-legends-open-world-crpg

    Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!
    Hosted by Alexander Seropian and Aaron Marroquin
    Find us at www.thefourthcurtain.com
    Come join the conversation at https://discord.gg/KWeGE4xHfe
    Videos available at https://www.youtube.com/@thefourthcurtain
    Follow us on twitter: @fourthcurtain
    Edited and mastered at https://noise-floor.com
    Featuring the music track Liberation by 505

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    1 hr and 18 mins