System Shop

By: Violet & Freya
  • Summary

  • Welcome to System Shop, the podcast where we deep dive into RPG design, one subsystem at a time.


    Join us as we explore the origins, empirical trends, and future design space of all aspects of tabletop game design. What’s the point of mechanising carrying capacity or NPC attitudes? Why distinguish between armour and evasion, or attributes and skills? Many stories may begin with “because D&D did it”, but that’s far from the end…


    We dig deeper by asking: how do differences in design decisions make players act and feel, and is this wholly intended? What is gained or lost by being able to sum up a monster with a challenge rating? How can initiative checks be used to make combat feel chaotic, tactical, or somewhere in between?


    Finally, we suggest our own ideas for future innovations. Can we introduce new technologies and props? Can we shed assumptions of the past? Or should we bring them to the fore and embrace them to the extreme? Restrictions breed creativity, and our best ideas are often our most ridiculous.


    System Shop is independent and ad-free. New episodes release whenever we have the time and energy to research and record a new topic.


    Violet (She/her) is a recovering academic and alleged game designer, with a particular interest in system design and ludology.


    Freya (She/her) is a demographer turned data engineer by day. She moonlights as collaborator, sounding board, and bad idea generator to her beloved and prolific game designer fiancée.

    ...

    Cover design by Fallible Things (fallible.net).


    Font on-cover is Lineal by Frank Adebiaye, with the contribution of Anton Moglia, Ariel Martín Pérez. Distributed by velvetyne.fr.

    All rights reserved.
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Episodes
  • System Shop Update
    Nov 23 2024

    Just a brief update on the podcast, which is going on a brief hiatus due to various personal issues.

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/

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    2 mins
  • Episode 3 - Death
    Oct 30 2024

    In this nominally spooky episode, we’re talking about DEATH. Who decides when a hero falls - is it the whims of the dice, the demands of the narrative, or a knife-edge entente between the two?


    Violet calculates the exact value of her friends’ lives. Freya uses a stake to take a break.

    Violet brings a gun to a dice fight. Freya gets knocked down, but gets back up again.


    Our thanks to the listeners who mailed in with comments on last week’s topic, Initiative - if you have a question, idea, or interesting game you’d like to share with us, email systemshoppodcast@gmail.com!



    Games discussed in this episode:


    Call of Cthulhu

    Wanderhome

    OD&D

    Traveller

    Vampire: the Masquerade

    Dogs in the Vineyard

    Apocalypse World / Powered by the Apocalypse

    Monsterhearts

    Vaesen

    Dread

    Ten Candles*

    Mothership

    Delta Green

    Paranoia

    Phoenix: Dawn Command

    Blades in the Dark

    Pathfinder (1e)

    Edge of the Empire / Genesys

    Cosmere RPG

    Armour Astir

    Daggerheart

    Wildsea

    Old School Essentials

    Heart

    Legacy: Life Among the Ruins

    Pendragon

    Mummy: the Curse


    Rogue Trader

    Arkham Horror

    Aeon’s End

    Star Wars Armada

    Grandia

    Battletech**

    Forbidden Stars

    Game of Thrones (the board game)

    Gears of War

    Control

    Wildermyth

    Rogue***

    Magic: the Gathering



    Notes:


    * less spooky, but perhaps more manageable, than thirteen candles.


    ** the videogame by Harebrained Schemes, not the tabletop wargame, for once!


    *** and its roguelike descendants.


    1. Violet’s Bag Jam can be found at https://itch.io/jam/token-bag , running from Friday 1st to Saturday 23rd November 2024.


    2. Shared Fantasy: Role Playing Games as Social Worlds, by Gary Alan Fine, was first published in 1983.


    3. A helpful chart: https://xkcd.com/1890/



    A disclaimer:


    Freya is a volunteer playtester for both the Cosmere RPG and Daggerheart. She is not being paid in any way, and draws examples from their open beta material when relevant because they’re fresh in her mind!



    Additional credits:


    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/


    Spooky halloween music by Divider Line (dividerline.bandcamp.com)


    Sound effects by the BBC © copyright 2024 BBC (https://sound-effects.bbcrewind.co.uk/search?q=07043402)


    Editing, musical stings, and other sound effects by Violet Henderson

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    1 hr and 21 mins
  • Episode 2: Initiative
    Oct 11 2024

    How do you figure out who’s on first? And how do you balance the excitement of surprise against the satisfaction of a perfectly executed plan?


    Violet advocates for inaction. Freya trusts in the heart of the cards. Violet reaches into her bag of tricks. Freya turns into a lighthouse.


    Games discussed in this episode:

    • D&D
    • Tunnels & Trolls
    • Traveler
    • Phoenix: Dawn Command*
    • Deadlands / Savage Worlds
    • Troika
    • Edge of the Empire / Genesys
    • Vaesen / Mutant Year Zero
    • Daggerheart**
    • Cosmere RPG
    • Mothership
    • 13th Age (briefly)
    • Monsters & Other Childish Things / Reign / One Role System


    • Arkham Horror
    • Blood Bowl
    • Battletech
    • Falling
    • Space Alert
    • Quacks of Quedlinburg
    • Cobalt Core
    • Tactical Breach Wizards


    Notes:

    * I don’t know why this is the only game where I also named the author. No disrespect intended towards other designers! - F


    ** Speaking of which, and to answer a Q from the discussion: the lead designer is Spenser Starke; Mr Mercer is credited as creative advisor.


    A disclaimer:

    Freya is a volunteer playtester for both the Cosmere RPG and Daggerheart. She is not being paid in any way, and draws examples from their open beta material when relevant because they’re fresh in her mind!


    Additional credits:

    Our intro music is

    "Magic Escape Room" by Kevin MacLeod (incompetech.com)

    Licensed under Creative Commons: By Attribution 4.0 License

    http://creativecommons.org/licenses/by/4.0/


    Editing, musical stings, and other sound effects by Violet Henderson

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    1 hr and 2 mins

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