New Books in Popular Culture

By: Marshall Poe
  • Summary

  • Interviews with Scholars of Popular Culture about their New Books Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
    New Books Network
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Episodes
  • A.I. is Spielberg & Kubrick’s Dark Twisted Fantasy
    Jan 28 2025
    It’s the UConn Popcast, and A.I. Artificial Intelligence, Steven Spielberg’s 2001 movie, is a strange and profound text on human-AI relations. Centering on David, an artificial child who is embraced and then abandoned by his adoptive human mother, the movie has the structure of a fairy tale and the sensibility of a horror film. We found the text to have significant things to say about the ethics of creating, and rejecting, artificial life, as well as functioning as something of a meta-commentary on related movies like Blade Runner and 2001: A Space Odyssey. But we were most intrigued by Stanley Kubrick’s influence on the movie, which was a longtime project of his that he abandoned in his final years and handed over to Spielberg. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
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    1 hr and 24 mins
  • Catherine Butler, "British Children's Literature in Japanese Culture: Wonderlands and Looking-Glasses" (Bloomsbury, 2023)
    Jan 20 2025
    Whether watching Studio Ghibli adaptations of British children's books, visiting Harry Potter sites in Britain or eating at Alice in Wonderland-themed restaurants in Tokyo, the Japanese have a close and multifaceted relationship with British children's literature. In British Children's Literature in Japanese Culture: Wonderlands and Looking-Glasses (Bloomsbury, 2023), Catherine Butler considers its many manifestations in print, on the screen, in tourist locations and throughout Japanese popular culture. Taking stock of the influence of literary works such as Gulliver's Travels, Alice's Adventures in Wonderland, The Tale of Peter Rabbit, Tom's Midnight Garden, and the Harry Potter series, this lively account draws on literary criticism, translation, film and tourist studies to explore how British children's books have been selected, translated, understood, adapted and reworked into Japanese commercial, touristic and imaginative culture. Using theoretically informed case studies this book will consider both individual texts and their wider cultural contexts, translations and adaptations (such as the numerous adaptations of British children's books by Studio Ghibli and others), the dissemination of distinctive tropes such as magical schools into Japanese children's literature and popular culture, and the ways in which British children's books and their settings have become part of way that Japanese people understand Britain itself. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
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    1 hr and 13 mins
  • Marco Arnaudo, "The Tabletop Revolution: Gaming Reimagined in the 21st Century" (McFarland, 2023)
    Jan 19 2025
    The Tabletop Revolution: Gaming Reimagined in the 21st Century (McFarland, 2023) is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
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    27 mins

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