• Vote for Stevie!
    Aug 16 2024

    This week our heroes build out their fantasy ship brackets, take a deep-ish dive into this weeks Inside Star Citizen content, and even talk about some interesting new business opportunities.

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    1 hr and 12 mins
  • This is fine. Everything's Fine.
    Aug 10 2024

    This week, the heat gets turned up as our heroes, sans Dave, take a hot minute to delve into the new fire mechanics coming to Star Citizen Alpha 4.0.

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    1 hr and 25 mins
  • Master Chief, You're My New Daily Driver
    Aug 2 2024

    Join our heroes this week as they discuss squeezing Alex into a race car, life support systems, ship showdown, and what it means to have a daily driver ship, and loads of other stuff too taboo for YouTube descriptions...maybe.

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    1 hr and 46 mins
  • Quasi Grazer, Meet Railgun!
    Jul 27 2024

    Join our heroes this week as they discuss the new upcoming features for Star Citizen's Alpha 4.0 release, starter ships, and the politics of base building. We're also happy to announce that a new hero has entered the arena, New host Dave makes his first official co-host appearance!

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    1 hr and 35 mins
  • Operation Jump Point! Or, How I Spent My Pyro Vacation
    Jul 23 2024

    Our heroes are reunited to discuss the latest news about jump points from CIG and Shawn waxes about how he'd like to put a ring on it. They also discuss the player-based economy and then get saucy about the new MFD (Multi-functional Display) design that was teased during Inside Star Citizen.

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    1 hr and 15 mins
  • Destroy Everything! A Maelstrom Deep Dive
    Jul 18 2024

    Join our heroes along with some very special guests, as they discuss the implications of the Maelstrom feature in Star Citizen, which involves environmental destruction and detailed damage calculations for ships. They explore the level of realism they would like to see in the game, with some advocating for a more immersive and simulation-like experience, while others prefer a more arcade-style approach. They also discuss the potential challenges of implementing these features, such as server performance and lag issues.

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    1 hr and 35 mins
  • Loaded Up and Truckin'
    Jul 16 2024

    In this week's episode, our heroes dive into the new cargo missions coming to Star Citizen's Alpha 3.24 patch, talk a little bit about the new Saber variant, and dive into the upcoming Blockade Runner event.

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    1 hr and 9 mins
  • What's the Deal with Hydration and Hunger?
    Jul 9 2024

    Join our heroes as they discuss the not so good aspects of the current hunger and hydration meta in Star Citizen, as well as a look towards the future of how that system may change, new ships coming in the pipeline, and their opinions on Pay-to-Win.

    Episode Summary

    The conversation begins with some technical difficulties and banter before diving into the topic of food and drink mechanics in the game Star Citizen. The hosts discuss their experiences with the mechanics and express their frustration with how quickly food and drink deplete, even for characters wearing light armor. They speculate on possible factors that could affect the depletion rate, such as physical exertion and the type of armor worn. They also mention the potential for future updates to address these issues and introduce new armor types. Overall, they find the current mechanics to be unbalanced and in need of improvement. The conversation covers various topics related to gameplay mechanics in Star Citizen, including hygiene, permadeath, and ship speculation. The hosts discuss the potential implementation of hygiene mechanics, such as showering and using the restroom, and how it could affect reputation and gameplay. They also touch on the concept of permadeath and the potential loss of items and money upon death. Ship speculation includes the possibility of a Crusader starter ship, new refueling ships, and a larger cargo-carrying vehicle. The conversation concludes with speculation about unannounced ships and their potential relevance to the Pyro system. In this final part of the conversation, the hosts discuss ship variants, the pay-to-win debate, and the different aspects of progression in Star Citizen. They also touch on the upcoming changes to hangars and the introduction of cargo hauling missions. The hosts express their opinions on the new inventory system and the challenges of looting and stealing in the game. They conclude by discussing the potential issues with the current armistice zone mechanics and the need for a better system to protect and acquire property.

    "I can buy, if I can buy a $300 eclipse and ruin the day of somebody who spent $1,000 to buy an 890 jump, that's not pay to win."

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    1 hr and 22 mins