• Game Over 2- Whats Next ?

  • Dec 13 2023
  • Length: 12 mins
  • Podcast

Game Over 2- Whats Next ?

  • Summary

  • The Game Goes On: What Comes After E3 for the Video Game Industry When the Entertainment Software Association (ESA) announced terminating its iconic Electronic Entertainment Expo (E3) late last year after 28 consecutive seasons anchoring June video game news cycles, uncertainty erupted around what fills the calendar void left abandoning gaming’s glitzy misconduct venue and hype-driving promotional engine that long set industry rhythms between splashy console war hardware cycles. While pandemic aftershocks canceling recent live E3 editions accelerated existential reassessment about maintaining such concentrated spectacles, many insiders and fans cling to once-reliable fond nostalgia bonding players and developers each year within pre-internet era traditions struggling to reconcile social media fragmentation. But the multibillion-dollar interactive entertainment industry boasts no shortage of creative visionaries and opportunistic upstarts ready to launch evolution beyond the defunct Los Angeles convention hosting nearly 70,000 at its raucous apex once dominating summer digital attention spans. The post-E3 era guides marketing, community and revelation now demands fresh perspectives from disenchanted developers, underestimated audiences and unleashed competitors. Impatient Publishers Won’t Wait Lest any mourn the excitable June showcase as irreplaceable, know that months preceding the official E3 termination declaration already witnessed major publishers reorienting promotional vehicles respecting neither sacred industry calendar cycles nor showmanship conventions. Behemoth Activision Blizzard captivated millions last September by committing previously unprecedented marketing resources for a mobile title reveal by confirming a full “Call of Duty Warzone Mobile” title extending its shooter empire into smartphones and tablets. The company live-streamed a glossy Hollywood-style hype reel interspersing cinematic glimpses between executive interviews touting blockbuster development budgets and eSports ambitions. By forgoing either E3’s stage or the November console launch traditional for its next multi-platform push bridging PC, consoles and mobile, they signaled confidence that direct audience engagement supersedes trade venues. This digital-first route aligns with ongoing industry erosion at Gamescom, E3’s German equivalent facing similar existential scrutiny over providing faltade rather than utility given audience fragmentation. Activision also avoids pesky event safety troubles like stampedes from overpacked halls that previously imperiled cancelled Cologne conventions demonstrating risks around crowding too many under one roof. Ubisoft Entertainment soon followed suit announcing Assassins Creed Mirage via a streamed global "UBI Forward” showcase allowing more refined pacing and inclusion than the rushed E3 exhibits game makers traditionally endured grumbling. Though a staple most years, the French company recognizes digital presentation liberty now offers valuable flexibility detached from convention halls or a calendar. Other publishers like Electronic Arts and Take-Two Interactive satellite around popular June summer gaming announcements window with online streams and influencer preview events spread over years but attracting wider engagement than formal E3 trade booths which scale Poorly into virtual formats. Whether needing meeting rooms remains debatable compared to accessible video reaching exponentially bigger passive viewership. Most analysts agree ongoing pandemic behaviors reducing travel while elevating streaming entertainment only accelerate more publishers abandoning physical confines tethering online worlds for consumer attention, even if abandoning familiar Los Angeles comforts sparks nervousness about lacking a centralized hub. Fortunately for restless marketing departments, modern options ensure the post-E3 roadmap promises everything from minute-long rapid-fire trailers to deep dive 4 hour showcases parsing single title details or company philosophy manifestos. What replaces the big show likely becomes a diversified calendar with key dates dominated by the industry’s biggest fish while international/indie components fill gaps on the release schedule and geography. But make no mistake - veterans in the business still know when colossal titles require colossal pitches. So digital juggernauts staying Fortnite famous position new vehicles driving gamer goodwill and sales revenues no matter what videogame Christmas morning once anchored insider nostalgia or retailer purchasing talks. The show goes on. Next-Gen Physical Events Rising from E3 Ashes Ironically though, the same internet tools liberating publishers from convention floors also nurture unprecedented video game community enthusiasm inspiring innovators towards reimagining real-world gatherings on more inclusive, affordable and meaningful scales reflecting gaming’s explosive growth into mainstream pop culture ...
    Show More Show Less
activate_samplebutton_t1

What listeners say about Game Over 2- Whats Next ?

Average customer ratings

Reviews - Please select the tabs below to change the source of reviews.