• Episode 9: Bill Roper

  • Feb 27 2024
  • Length: 1 hr and 7 mins
  • Podcast

  • Summary

  • Summary


    In this extended episode, Lars Janssen interviews Bill Roper, a veteran in the games industry with 30 years of experience. Bill shares his journey in the industry, from working at Blizzard Entertainment to founding his own studio and working at companies like Cryptic and Disney. He discusses his passion for games and the characters he has worked with, highlighting the character of Sarah Kerrigan from Starcraft. Bill also talks about the projects he would have loved to work on and the eureka moments he has experienced in game development. Finally, he addresses the challenges in the games industry, particularly the issue of layoffs and the need for better treatment of employees. The conversation with Bill Roper covers topics such as the timing of hard decisions, the importance of transparency and long-term relationships, personal sacrifices for the company, the significance of transparency in small companies, dreams and ambitions for Lunacy Games, remote work and radical transparency, and building a studio with solid foundations.


    Takeaways


    • Passion for games is a driving force in the industry, and it is important to maintain that passion throughout one's career.
    • Characters in games can have a profound impact on players and creators alike, and they can provide valuable insights into the minds of their creators.
    • The games industry is constantly evolving, and there are always new challenges and opportunities to explore.
    • The industry needs to address the issue of layoffs and improve the treatment of employees, ensuring that they are valued and supported. Timing is crucial when making hard decisions that affect employees.
    • Transparency and honesty with the team are essential for building long-term relationships.
    • Personal sacrifices may be necessary to keep a company afloat during challenging times.
    • Transparency is especially important in small companies, where everyone's contributions and ideas are valuable.
    • Lunacy Games aims to create cooperative and collaborative games that reward creativity and encourage meaningful player experiences.
    • Remote work can enhance work-life balance and allow for a more diverse and inclusive team.
    • Building a studio with solid foundations involves combining established game genres with unique twists and innovations.


    Chapters


    00:00 Introduction and Background

    03:00 Passion for the Games Industry

    05:03 Favorite Characters

    08:33 Projects Bill Roper Would Have Loved to Work On

    09:29 Eureka Moments in Game Development

    19:41 Challenges in the Games Industry

    43:41 Timing of Hard Decisions

    45:07 Transparency and Long-Term Relationships

    48:23 Personal Sacrifices for the Company

    50:22 Importance of Transparency in Small Companies

    52:25 Dreams and Ambitions for Lunacy Games

    54:03 Remote Work and Radical Transparency

    55:18 Building a Studio with Solid Foundations

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