Episodes

  • Chapter 25 - MIND MGMT
    Dec 8 2022

    Dear listener, if you hear this broadcast clearly with the rules to MIND MGMT, please know that you have the psychic abilities to join the MIND MGMT. Lucky you!

    Designed by Sen Foong Lim & Jay Cormier, this game has suspense, excitement and surprises like very few games do.

    Timestamps

    Introduction - 2:00

    TRAINING MISSION RULES - 3:50

    Game area setup - 3:51

    Overview - 10:28

    Recruiter's turn - 12:53

    Rogue agent's turn - 19:14

    End of round & game end - 25:10

    FULL GAME RULES - 26:32

    Game area setup - 26:47

    Overview - 35:12

    Recruiter's turn - 37:38

    Rogue agent's turn - 51:18

    End of round & game end - 1:03:24

    THE SHIFT SYSTEM - 1:04:43

    SOLO & CO-OP MODE - 1:10:39

    Chapter credit

    Voice, editing & music production: Mathieu Labrosse

    Photography: Fannie de Lorenzi-Valente

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    1 hr and 12 mins
  • Chapter 24 - Ceylon
    Dec 1 2022

    Grow and ship tea from 18th century Sri Lanka, then called Ceylon. This pick up and deliver game is designed by Chris Zinsli and Suzane Zinsli, and published by Ludonova.

    Timestamps

    Game components - 1:40

    Setup - 6:30

    Summary and objective - 10:38

    Playing & game turns - 11:28

    Main actions - 14:12

    Alternative actions & end of turn - 21:20

    End of the game & final scoring - 23:08

    2 player game & game variants - 25:57

    Chapter credit

    Voice, editing and music production: Mathieu Labrosse

    Photography: Fannie de Lorenzi-Valente

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    29 mins
  • Chapter 23 - War of the ring - Second edition
    Nov 26 2022

    “Even the smallest person can change the course of the future.” – Galadriel

    In the War of the ring, experience the trilogy of the Lord of the Rings in board game form, in order to destroy the one ring, or conquer Middle-Earth as the Dark Lord.

    Designed by Roberto Di Meglio, Marco Maggi, and Francesco Nepitello, and published by Ares Games

    Timestamps

    CHAPTER 1 - Introduction - 1:34

    CHAPTER 2 - Game components - 6:46

    CHAPTER 2 - Game board - 12:42

    CHAPTER 3 - Setting up the game - 20:34

    CHAPTER 4 - The game turn - 24:38

    CHAPTER 4 - The action dice - 29:02

    CHAPTER 5 - The event cards - 41:30

    CHAPTER 6 - Armies and battles - 46:58

    CHAPTER 6 - Characters - 47:32

    CHAPTER 6 - Armies and stacking - 52:10

    CHAPTER 6 - Recruiting troops - 54:08

    CHAPTER 6 - Army movement - 57:36

    CHAPTER 6 - Battle resolution - 1:02:32

    CHAPTER 6 - Resolving a battle (battle steps) - 1:07:45

    CHAPTER 6 - Fortifications, cities, strongholds, and sieges - 1:18:56

    CHAPTER 7 - The politics of Middle-earth - 1:26:10

    CHAPTER 8 - The fellowship of the ring - 1:32:42

    CHAPTER 8 - The ring-bearers - 1:34:54

    CHAPTER 8 - Companion character cards - 1:35:58

    CHAPTER 8 - The guide of the fellowship - 1:37:26

    CHAPTER 8 - The fellowship track - 1:39:20

    CHAPTER 8 - Separating companions from the fellowship - 1:48:08

    CHAPTER 9 - Hunt for the ring - 1:50:16

    CHAPTER 9 - Hunting the fellowship - 1:53:51

    CHAPTER 9 - The one ring and the quest for Mount Doom - 2:00:58

    CHAPTER 10 - Winning the game - 2:06:12

    CHAPTER 11 - Multiplayer rules - 2:09:26

    Chapter credit

    Voice, editing and music production: Mathieu Labrosse

    Photography: Fannie de Lorenzi-Valente

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    2 hrs and 20 mins
  • Chapter 22 - Project: Elite
    Nov 17 2022

    Experience the thrill of first-person-shooter video game in a board game with Project: Elite, a game designed by Konstantinos Kokkinis, Marco Portugal and Sotirios Tsantilas, and published by CMON Global Limited and Artipia Games.

    Timestamps

    Game overview – 6 :04

    Basic concepts – 7 :30

    Game setup – 14 :44

    Phases of the game – 19 :30

    Event phase – 19 :59

    Alien spawning phase – 21 :54

    Action phase – 28 :44

    Equipment – 37 :10

    Line of sights, events, objectives, and end of action phase – 43:58

    Alien activation phase – 47:47

    End of round phase & winning or losing – 51:36

    Chapter credit

    Voice, editing and music production: Mathieu Labrosse

    Photography: Fannie de Lorenzi-Valente

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    55 mins
  • Chapter 21 - 7 Wonders Duel
    Nov 9 2022

    Meet the little brother of the best-selling 7 Wonders: 7 Wonders Duel, a game designed by Antoine Bauza & Bruno Cathala, and published by Repos Production.

    Timestamps

    Overview & object of the game – 0:46

    Game elements – 2:06

    Preparation – 6:10

    Constructing in 7 wonders duel – 8:17

    Game overview – 12:26

    Military, Science & Progress – 16:38

    End of game & victory – 18:10

    Chapter credit

    Voice, editing & music production : Mathieu Labrosse

    Photography: Fannie de Lorenzi-Valente

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    20 mins
  • Chapter 20 - Ready Set Bet
    Nov 2 2022

    Cheer your favorite horses to victory, and use your wallets accordingly! In Ready Set Bet, place your wagers in real-time and push your luck to beat your opponents as the race goes on.

    Designed by John D. Clair and published by AEG.

    Timestamps

    Gameplay overview - 0:40

    Setup - 2:20

    Round overview & running a race - 4:42

    Placing & resolving bets - 9:26

    Types of bets - 11:41

    Clean up, VIP cards, and game end - 15:58

    Variants - 19:44

    Chapter credit

    Voice, editing and music production: Mathieu Labrosse

    Photography: Fannie de Lorenzi-Valente

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    23 mins
  • Chapter 19 - Photosynthesis
    Oct 29 2022

    Did the thought of incarnating a tree ever occur to you? Unfortunately, it is not possible to change from a human form to a tree (yet), but, you can try it out in Photosynthesis. Designed by Hjalmar Hach and published by Blue Orange, learn the rules to this perfect information game with this audio rulebook.

    Timestamps

    Object of the game - 0:52

    Setup - 1:14

    Playing a round - 3:38

    Photosynthesis phase - 4:11

    Life-cycle phase - 6:08

    Possible actions - 7:02

    End of round & end of game - 11:29

    Advanced variations - 12:48

    Chapter Credit

    Voice, editing and music production: Mathieu Labrosse

    Photography: Fannie de Lorenzi-Valente

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    14 mins
  • Chapter 18 - Too Many Bones
    Oct 26 2022

    Too Many Bones has... too many rules? Make sure to learn all of them (or as much as possible) with its audio rulebook, now available on the Book of Rulebooks Podcast.

    Designed by Josh J. Carlson and Adam Carlson. Published by Chip Theory Games.

    Timestamps

    Game objective & set-up – 2:38

    Gameplay overview & phases – 8:02

    Encounters – 11:42

    Gearloc mat – 15:38

    Baddie chip – 34:52

    Tyrants – 40:14

    Battle mat – 42:22

    Battle set-up – 47:38

    Gearloc turn – 53:36

    Baddie turn – 58:46

    Ko’s and wipes – 1:02:06

    Battle results – 1:03:26

    Loot & Trove loot – 1:05:04

    Lockpicking – 1:06:44

    Miscellaneous rules – 1:07:38

    Easing into Too Many Bones – 1:14:00

    Getting technical – 1:16:50

    Units explained – 1:21:52

    Chapter credits

    Voice, editing and music production: Mathieu Labrosse

    Photography: Fannie de Lorenzi-Valente

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    1 hr and 24 mins