• Balancing Procedural and Intimate Storytelling in Wildermyth

  • Jan 20 2025
  • Length: 1 hr and 7 mins
  • Podcast

Balancing Procedural and Intimate Storytelling in Wildermyth

  • Summary

  • Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game.

    This episode is supported by Xsolla

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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