• NEW ANTIOCH: I SHALL MAKE WAR AGAINST THE HERETICS WITHOUT MERCY | Trench Crusade Lore
    Jan 29 2025

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    New Antioch, officially the Principality of New Antioch, is a Christian city-state which functions as the Church's main and only line of defense against Heretic forces in the Levant. The city started to be built, or more accurately rebuilt in 1559, and the construction and fortification works were finished in 1595. The Principality is located where the old city of Antioch once stood, in the northeastern edge of the Mediterranean Sea, and exclusively borders lands controlled by Heretic forces. The city and all its armed forces fall under the command of the Duke of New Antioch, a role currently being occupied by Duke Constantine.

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    1 hr and 23 mins
  • FULGRIM: THE SNAKE IS BACK! | Warhammer 40k Lore
    Jan 22 2025

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    Fulgrim (also known as the Phoenician, the Illuminator, the Prefector of Chemos) is the Primarch of the Emperor's Children, one of the twenty Primarchs created by the Emperor in the earliest days of the Imperium, just after the end of the Age of Strife. Fulgrim, like the other Primarchs, was sucked from Terra by the Gods of Chaos and placed on a faraway world in an attempt to prevent the coming of the Age of the Imperium. Constantly seeking to emulate the Emperor by perfecting himself, Fulgrim's obsession bred a hubris that drove him to eventually become consumed by the Chaos God Slaanesh. AND NOW HE IS BACK!

    Murder and Moonshine
    A True Crime Podcast with a Southern Twist

    Listen on: Apple Podcasts Spotify

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    1 hr and 13 mins
  • NORSCA: THE CHAOS VIKINGS | Warhammer Fantasy Lore
    Jan 19 2025

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    Norsca is a frigid, arctic peninsula and Human cultural region located in the far north of the Old World, though not officially considered a cultural or historical part of it by southern scholars. Norsca lies on the very doorstep of the northern Chaos Wastes themselves. It is bordered to the south by the freezing waters of the Sea of Claws, to the north by the Sea of Chaos and the Chaos Wastes, and to the east by the roving Kurgan tribes of the Eastern Steppes.

    Norsca is inhabited by a race of savage and ferocious Men known variously as Norscans, Norsemen or the Norse. Long ago, in the time of Sigmar, when these people still inhabited the northern lands of what would become the Empire, they were known as the Norsii.

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    1 hr and 26 mins
  • DEATH WORLD TIER LIST | Warhammer 40k Lore
    Jan 15 2025

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    A δτ-class or Death World (sometimes spelled as Deathworld) is a world classification defined by its extremely dangerous or aggressive native flora and fauna. These eco-systems are finely balanced between continual destruction and lightning-fast reproduction. Death worlds take many forms, ranging from jungle-covered hell-holes with carnivorous plants and animals to barren, volcanic wastelands racked by ion storms. The most famous and notorious Death World is the hellish planet of Catachan

    Some worlds can be turned into Death Worlds, like what occurred on Indiga after numerous captive giant predators escaped from their zoos. When this happens, these worlds are labeled as Man-Made Death Worlds.

    Humans can, and do, live on these worlds, but it is a never-ending struggle. On many death worlds it is as if the entire bio-mass of the planet were consciously motivated against human settlement - concentrating forces against intruders to destroy them. Death worlds with human settlements or colonies can have populations of 1,000 to 15,000,000.

    Death worlds are not usually inhabited, and are nearly impossible to colonise but still need to be explored, which means the establishment of outposts and other support facilities. Some planets have rich mineral wealth, animal life, vegetables or gases, so tithes might range from Solutio Tertius to Solutio Prima.

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    1 hr and 19 mins
  • THE DEATH KORPS OF KRIEG: BACK TO THE TRENCHES | Warhammer 40k Lore
    Jan 8 2025

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    The Death Korps of Krieg are Imperial Guard Regiments raised from the world of Krieg. Notoriously grim and fatalistic warriors, they seek to atone for their planet's past rebellion by dying glorious deaths in service to the Imperium. For this purpose, Death Korps regiments routinely request to fight in the galaxy's deadliest warzones, grinding their enemy down through long battles of attrition and siege warfare.

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    1 hr and 11 mins
  • TRENCH CRUSADE: JESUS CLONE SUPER SOLDIERS VS HELL | Trench Crusade Lore
    Jan 2 2025

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    During the Crusades a heretical band of Templars dared defy the Almighty and, casting aside their sacred vows, unleashed the forces of Hell upon the Earth. Over 800 years later, in the Year of Our Lord 1914, this brutal, merciless war between the forces of Heaven and Hell rages on.

    Trench Crusade is a miniature wargame and horror setting. It is a collaboration between horror artist Mike Franchina, sculptor James Sherriff, and former Games Workshop designer Tuomas Pirinen.

    Murder and Moonshine
    A True Crime Podcast with a Southern Twist

    Listen on: Apple Podcasts Spotify

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    1 hr and 35 mins
  • Bricky & PoorHammer create the worst Army Rules for Warhammer 40k
    Dec 25 2024

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    Brad and Eric from PoorHammer podcast join Bricky & Dk and create absolutely broken Detachment rules for Warhammer 40k tabletop and everybody suffers. If you aren't into tabletop enjoy 2 hours of incomprehensible numbers and words.

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    1 hr and 41 mins
  • KISLEV: LET'S KICK SOME ICE | Warhammer Fantasy Lore
    Dec 22 2024

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    Kislev, officially the Tzardom of Kislev, also known as the "Realm of the Ice Queen," and to the Kislevites themselves as "The Motherland," is the most northerly Human realm of the Old World. It is a powerful kingdom defined by the constant need to prepare for incessant warfare against the tribes of the Chaos-worshipping Northmen on their borders. Kislev is known far and wide for having some of the greatest horsemen to ever roam the plains of the southern realms. Ruled by a mighty monarch known as a "tzar" or "tzarina," Kislev is a nation born from the saddle, its people's ancestry traced to the mighty horse-warriors of the Gospodar tribe who inhabited the Eastern Steppes for many millennia.

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    1 hr and 32 mins