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Roaming Dungeon
- Monster Haven, Book 3
- Narrated by: Judy Alice Lee
- Length: 4 hrs and 17 mins
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Summary
’Tis the season to be jolly...assuming jolly means murderous.
Dollitrice Grandmeir never thought her village would turn into a dungeon or that she’d battle a Kaiju overlord with the help of her giant tortoise. Now she’s got an all-new weirdness on her radar. The Twelve Days of Crisismas are coming, and without a special brew of eggnog, Taffy and the Ex-Mas Posse will transform into horrific Grumpus monsters, annihilating Dolli’s dungeon from the inside out.
That special brew—Egg Noggin-Fogger—is just what the neckbeards ordered. The guild of heroes raids Monster Haven relentlessly to get their hands on the whiskey blend, pushing back the Posse’s production and putting the whole brew at risk. If they can’t get a few days of peace and quiet, they’ll have no choice but to flee Monster Haven to prepare for the horrific transformation.
Dolli must take her dungeon on the road to avoid the raids, all while searching for her own game ender: Sherkahn’s Shillelagh, a tool of the heroes’ own making that has the power to close the portals to her world once and for all. Can they evade the neckbeards long enough to complete the brew, or will Dolli have to send her merry elf additions into the wilds to protect her dungeon and finish the quest for the staff?
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
What listeners say about Roaming Dungeon
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- sam fraser
- 26-10-22
it's decent, nothing special
I enjoyed the premise of this series quite a lot but ended up a little disappointed with how it turned out in the end, the dialogue is a little too game talk, gets a little cringy after a while. overall not bad, especially since it's free but no where near as good as others in the category.
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- Ross
- 21-09-22
Great original LitRPG
The finale - Roaming Dungeon - sees Dolli contemplating the ultimate method of protecting her dungeon from gamers - severing the ties with the game world forever. In this fairly epic yet short quest, Dolli has to muster her forces once more to get a mythical magical object, while protecting her dungeon (and the newly allied … ahem … festive elves and their vital brews) from gamers.
This book had some glaring plot holes for me and some aspects of the culmination just didn’t ring true and seemed to contradict previous motives or risks.
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- G. Watkins
- 06-02-23
A good ending to the Trilogy
This final part of the Trilogy is worth the read and doesn't dissapoint. Just remember to read the other two first ;)
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