Outpost
Monsters, Maces and Magic Series, Book 1
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Narrated by:
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Jonathan Waters
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By:
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Terry W Ervin II
About this listen
Glenn, a college sophomore, has a Sociology 102 paper that requires spending time with an unfamiliar group or culture. Luckily, two hot girls from his class have the same idea: Attend the university’s game club to get reaction material for their papers.
A creepy game moderator shows up, ready to start a game of Monsters, Maces and Magic. Glenn doesn’t fret over the GM’s disturbing vibe, figuring it’ll lead to potential fodder for his paper.
Moments after rolling up his character and beginning the adventure, Glenn, his two classmates, and three other players are drawn into the game - literally. How and why they got trapped in the game, transformed into their RPG characters are important questions, sure. But simply surviving a world filled with horrific creatures, unknown magic, and perilous roads is first on the list.
©2018 Terry W. Ervin II (P)2018 Gryphonwood PressCritic reviews
“Exciting and hilarious! It feels like a true game with friends.” (Dueling Ogres podcast)
What listeners say about Outpost
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Missgotty
- 04-10-23
Over-sexualised
This book plays out like an old D&D cartoon. A bunch of kids get together to play D&D and spend time creating their characters. Then as soon as they start the game, they are transported into the 'real' D&D world looking exactly like their D&D characters, where they have to use their fighting skills, spells and magical amulets to survive. They embark on a new adventure and although they don't all get along, they have to work together to achieve their goals.
There is an annoying theme running throughout the entire book. After Steph upscales all her character assets including increasing her height and b00b size, the author won't stop talking about her big b00bs. It's weird, the author makes a point of stating that women are oversexualised in the D&D world, then proceeds to describe how all the male characters are ogling Steph's chest, all the time. A chapter doesn't go by without several references to Steph's b00bs.
I feel this book is definitely aimed towards teens/YA's. For an RPG book it's a bit lacking, I think only one character actually levelled up and no-one really talks about levelling up in general. Although I love action, adventure books, Outpost is a rather tame adventure. The narrator did a decent job, but there's also some sound interference which repeatedly happens during the recording.
I was given a copy of this book for free, in exchange for an honest, voluntary review.
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- SJK
- 10-07-24
RPG Fantasy Series
Great narrative with amazing inflection for the characters.
The story is engaging and I like the author adding realistic rifts between the characters that have been thrown together in to this game world…am downloading the next book now
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- Concerned Citizen
- 26-11-23
Nice Lit-RPG twist. D&D flavours are good.
It’s a good premise for the whole but there are parts that slow in the story.
It’s a lot like a game where there is lots of details but you never really know which ones are going to play out.
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- Rossana V
- 22-11-21
original!
very different from the books i normally go for. i found it refreshing and original. nice characters and great adventures. narration was faultless as usual. Jo water is something else.
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- Elaine Crichton
- 13-12-20
new to genre but thoroughly enjoyed
this is a new twist to the tale and as a newbie to litRPG genre I wasn't sure at first, but this is captivating in a way that surprised me. Well done!
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- Ian Rider
- 15-02-20
Outpost.
I personally wasn't over struck with this, it's a one time listen to book.
story is good.
plot is good.
theme didn't do it for me.
the narration is really good though, it makes the story much more enjoyable.
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- Sandra B
- 28-11-20
Really enjoyed this book.
Fisrt time reading/listening to this author. I really enjoyed this story, thankyou. Narrator is great also. Now reading the second book.
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- Jonathan Friebel
- 15-11-22
A fun oldschool RPG Story
Bunch of college students gets magically sucked in an RPG-Fantasy-World by a wicked Gamemaster. The system is a basic old school pen&paper system without many details or constant skill gains. The story is fun, the characters likeable. Jonathan Waters makes a good job narrating the story.
If you like a good fantasy story about people stuck in another world, without the long character sheets read to you every time you are into the flow of the story, this is for you!
I'm going for the next part now :)
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- Harry Arthur
- 03-10-22
Almost perfect. Made me want to find the D&D books
I'm a big fan of both LitRPG and D&D and this book comes the closest to combining them. The characterizations are great, in general, with one exception (in my opinion). The really tall, incredibly beautiful Elf with the oversized breasts is a good hook for teenage boys and, so far, it hasn't become tedious. It might in future works. I really enjoyed the fact that the characters are stuck with what they rolled, eg. the one character couldn't read because his Intelligence score was too low. The situations that the characters encounter are what you might expect in a D&D game, and they also comments intelligently about them ("Dungeon in a swamp area doesn't make sense, but that's a game world")
I wasn't totally happy with the ending. I feel the expected outcome could've been handled as well.
As mentioned above, there was one character that I felt was badly done: The low intelligence fighter that had a problem with the gnome (and with common cliches, phrases, insults, compliments) and was a coward. I know that having some intra-group tension helps the story but it felt forced to me.
I'm definitely going to listen to the next book! (Its already downloaded)
I received a free copy of this book and chose to write a review.
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- SystemState
- 08-02-23
Let's talk about Steph's epic chest
(I'll explain the headline later)
From the initial concept I enjoyed the book. Rather than VR, system apocalypse or other such plot hooks, our heroes are dragged into another world through a mysterious GM who turns up to run their one-shot of D&D. The characters find themselves not just in a new world but in the bodies they described/rolled. For some this is fine, but when you roll a half goblin, gnome or a female elf but decided to round the numbers up (because its just a silly game, you're attending for research), this can cause issues. The writer makes a point of the way these different characters are treated, not just on a personal scale but even how their pacing is different. These aspects of the story I really enjoy, the main plot arc is a solid adventure with a personal reason (beyond returning home) for the characters to pursue a quest quickly. They have to adapt to the new world, use their knowledge of the world and try to survive. These are the aspects of the book that I particularly enjoyed and why I'll happily read the next in the series.
As for things that I felt detracted from the narrative. One of the main characters is a 6ft6' elf with a large chest, nothing wrong per-say, however it's mentioned so often I feel like her chest should get a character sheet and personality of it' own. If this were an ero story or a comedy story, I wouldn't mind so much, it's just constant. The second issue is that some of the party are absolute ****s with only a hint that there may be a reason near the end. Once again I don't feel like this would be so much an issue in other stories, but the nature of the party and the people in the party make it really weird. I generally feel like there was good potential for character development that could have been done through all the cast. There may be in later stories, just not this one.
Overall an enjoyable and light litrpg tale.
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