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Dungeons & Dragons: The Fallbacks: Bound for Ruin

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Dungeons & Dragons: The Fallbacks: Bound for Ruin

By: Jaleigh Johnson
Narrated by: Lauren Fortgang
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About this listen

Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.

To become renowned adventurers, this party needs to survive their first job.

Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there.

The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.

Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.

Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.

Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?

©2024 Jaleigh Johnson (P)2024 Random House Audio
Action & Adventure Dragons & Mythical Creatures Fantasy Fiction Movie, TV & Video Game Tie-Ins Tie-in Adventure Dragons
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Surprisingly good.

I am a big fan of J. Johnson's novels, however The Road to Neverwinter, while being okay, felt too much like a 5e adventure checklist (not sure if it is because of the author or because of hasbro). I was afraid that this one will be the same. Fortunately, I was wrong!

Some spoilers here:

The first one or two chapters again felt like an advertisement for the main things that you can find in 5e. However after that the story picks up and the author presents a great adventure. The story is clearly for the younger audience, there are no harsh words, there is not so much graphic violence. However I also enjoyed it being an older fan of the D&D game and novels. There were some really interesting items, places and ideas that can easily be transferred to the game table. And I don't care if it is cringe or not, but I am playing Baudric in our next game, I have not even seen a better character idea. I also need to mention that the story is voiced incredibly well by an amazingly talented reader.

Overall, I hope that everyone will like the novel as much as I liked it and WotC will see that we still read (or listen to) novels, so they should not be afraid to give us more of these. WotC, please, let the writers do their job, don't make them write adverts for your products.

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